Friday, October 17, 2014

Modification - Candy Toy Kamen Rider Ichigou (One) Lock Seed Auto Lock-Open Sound and Lights

Thought this operation will be simple, but it turned out to be not.... The bootleg DX lock seed is not really compatible with the candy toy version (which I also happen to be modding a candy toy lock seed for the first time)...

First, the inner face plates are swapped, so that the candy toy lock seed now has a transparent faceplate for LED light to shine through...


The external face plate of the bootleg DX is cut off to later attach the candy toy's (the part with KR Ichigou face) so that the whole lower part (flipping mechanism piece) can fit into the candy toy lock seed...


Here is the candy toy's external face plate cut off...


Take extra care to attach the 2 pieces together with super glue. I added some pieces of tissue papers after I pour in some super glue to act as reinforcement filler to any gaps... The bootleg DX piece is slightly bigger and the sides of the hollow "pipe" part have to be filed off slightly to fit into the candy toy lock seed... Also, the inner ridges of the bootleg DX piece has to be cut off for at least half the circumference, and the bottom 2 screw holes parts to trim to fit the candy toy's external face plate screw pegs... Details you have to try out and will know what I mean and trim off any parts that are too tight...


Here is how it will look from the front... when assembled... Stickers are removed and double-sided taped to the new face plates... Stickers looked "bubbled" and quite ugly after peeled off and re-stickered... sigh...


Silver reflective tape is stickered to the cavity where the LED will be housed, hopefully can have better lighting...


To dismantle the circuit board in the candy toy lock seed, the top screw needs to be un-screwed...


The other screw found on the circuit board is actually used to secure a switch cover. You might need to remove this if you are soldering a small push switch to do the "DX" lock-open sound gimmick...


I added a small push switch to do the above-mentioned lock-open sound (and name calling) gimmick. See last picture on the approximate location where this switch will be located... It is soldered to the same switch on the circuit board that is activating the sounds...


As this is a 2-battery lock seed, I decided to use a simple transistor circuit to let the LED light up better. I am using a '2N 3904' NPN transistor, and a button-type red LED. You can google this transistor model for more details, or if other models of transistors can be used. Basically the connection for soldering is :
(1)Collector (C) of transistor => -ve of LED
(2)Base (B) of transistor => -ve of "Speaker" (on board)
(3)Emitter (E) of transistor => -ve of "Battery" (on board)
(4)+ve of LED => +ve of "Battery" (on board)


Once done, can use hot glue to cover (as insulation) and secure the wires soldered to prevent breakage due to accidental pulling...


The LED cover is also sanded to a frosted surface in hope of a better glow effect (better light distribution)...


This is the approximate position to place the additional switch soldered earlier... The actual placing has to be tried out to get your desired "feel". In fact, I spent a few hours trying to rectify this position part that day while modding... Of course some other nasty accidents occur so I have to do repairs repeatedly... Important to note is that the switch MUST NOT be able to be activated (pressed) when the locking piece is pushed down (i.e. when locking the lock seed), else the sound sequence will be affected when used in the Sengoku Driver...



And the result of the mod... Accidentally scratched the sticker surface, sigh... Anyway, basically works ok...


The above post, as well as past and previous on modifications, are just some of my sharing of the small experiences I learn while modding, and they are not meant to be a guided step by step "tutorial" for modding. Also, they serve as my memory of the fun and frustrating modding process when I look back in the future... I believe that it is more beneficial and most importantly, more fun if one starts to really get hands-on when doing modifications, as there are always situations that can only be felt and understood upon actual hands-on doing. Of course, it helps if you have some basic background in either electronics or mechanism etc. Of course, nothing beats the actual handling and playing to achieve the satisfaction of a mod. I do have my shares of frustrations and anger from the umpteen failures and such, just that I do not post up. Maybe you might disagree with my perspective of learning style, but this is just my personal take (and probably I will not respond to further such disagreement.) Enjoy your modding!!! =)

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